Inter-Client Exchange (ICE) Protocol

1. Purpose and Goals
2. Overview of the protocol
3. Data Types
3.1. Primitive Types
3.2. Complex Types
4. Message Format
5. Overall Protocol Description
6. ICE Control Subprotocol — Major Opcode 0
6.1. Generic Error Classes
6.2. ICE Error Classes
7. State Diagrams
8. Protocol Encoding
8.1. Primitive Types
8.2. Enumerations
8.3. Compound Types
8.4. ICE Minor opcodes
8.5. Message Encoding
8.6. Error Class Encoding
8.6.1. Generic Error Class Encoding
8.6.2. ICE-specific Error Class Encoding
A. Modification History
A.1. Release 6 to Release 6.1
A.2. Release 6.1 to Release 6.3
B. ICE X Rendezvous Protocol
B.1. Introduction
B.2. Overview of ICE X Rendezvous
B.3. Registering Known Protocols
B.4. Initiating the Rendezvous
B.5. ICE Subprotocol Versioning

Version 1.1

X Consortium Standard

X Version 11, Release 6.4

ABSTRACT

Robert Scheifler
X Consortium, Inc.

                        Jordan Brown


                 Quarterdeck Office Systems






There are numerous possible protocols that can be used for communication among clients. They have many similarities and common needs, including authentication, version negotiation, data typing, and connection management. The Inter-Client Exchange (ICE) protocol is intended to provide a framework for building such protocols. Using ICE reduces the complexity of designing new protocols and allows the sharing of many aspects of the implementation.

Copyright (c) 1993, 1994 X Consortium

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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

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Except as contained in this notice, the name of the X Consortium shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the X Consortium.

X Window System is a trademark of X Consortium, Inc.

1. Purpose and Goals

In discussing a variety of protocols — existing, under development, and hypothetical — it was noted that they have many elements in common. Most protocols need mechanisms for authentication, for version negotiation, and for setting up and taking down connections. There are also cases where the same two parties need to talk to each other using multiple protocols. For example, an embedding relationship between two parties is likely to require the simultaneous use of session management, data transfer, focus negotiation, and command notification protocols. While these are logically separate protocols, it is desirable for them to share as many pieces of implementation as possible.

The Inter-Client Exchange (ICE) protocol provides a generic framework for building protocols on top of reliable, byte-stream transport connections. It provides basic mechanisms for setting up and shutting down connections, for performing authentication, for negotiating versions, and for reporting errors. The protocols running within an ICE connection are referred to here as subprotocols. ICE provides facilities for each subprotocol to do its own version negotiation, authentication, and error reporting. In addition, if two parties are communicating using several different subprotocols, ICE will allow them to share the same transport layer connection.

2. Overview of the protocol

Through some mechanism outside ICE, two parties make themselves known to each other and agree that they would like to communicate using an ICE subprotocol. ICE assumes that this negotation includes some notion by which the parties will decide which is the "originating" party and which is the "answering" party. The negotiation will also need to provide the originating party with a name or address of the answering party. Examples of mechanisms by which parties can make themselves known to each other are the X selection mechanism, environment variables, and shared files.

The originating party first determines whether there is an existing ICE connection between the two parties. If there is, it can re-use the existing connection and move directly to the setup of the subprotocol. If no ICE connection exists, the originating party will open a transport connection to the answering party and will start ICE connection setup.

The ICE connection setup dialog consists of three major parts: byte order exchange, authentication, and connection information exchange. The first message in each direction is a ByteOrder message telling which byte order will be used by the sending party in messages that it sends. After that, the originating party sends a ConnectionSetup message giving information about itself (vendor name and release number) and giving a list of ICE version numbers it is capable of supporting and a list of authentication schemes it is willing to accept. Authentication is optional. If no authentication is required, the answering party responds with a ConnectionReply message giving information about itself, and the connection setup is complete.

If the connection setup is to be authenticated, the answering party will respond with an AuthenticationRequired message instead of a ConnectionReply message. The parties then exchange AuthenticationReply and AuthenticationNextPhase messages until authentication is complete, at which time the answering party finally sends its ConnectionReply message.

Once an ICE connection is established (or an existing connection reused), the originating party starts subprotocol negotiation by sending a ProtocolSetup message. This message gives the name of the subprotocol that the parties have agreed to use, along with the ICE major opcode that the originating party has assigned to that subprotocol. Authentication can also occur for the subprotocol, independently of authentication for the connection. Subprotocol authentication is optional. If there is no subprotocol authentication, the answering party responds with a ProtocolReply message, giving the ICE major opcode that it has assigned for the subprotocol.

Subprotocols are authenticated independently of each other, because they may have differing security requirements. If there is authentication for this particular subprotocol, it takes place before the answering party emits the ProtocolReply message, and it uses the AuthenticationRequired, AuthenticationReply, and AuthenticationNextPhase messages, just as for the connection authentication. Only when subprotocol authentication is complete does the answering party send its ProtocolReply message.

When a subprotocol has been set up and authenticated, the two parties can communicate using messages defined by the subprotocol. Each message has two opcodes: a major opcode and a minor opcode. Each party will send messages using the major opcode it has assigned in its ProtocolSetup or ProtocolReply message. These opcodes will, in general, not be the same. For a particular subprotocol, each party will need to keep track of two major opcodes: the major opcode it uses when it sends messages, and the major opcode it expects to see in messages it receives. The minor opcode values and semantics are defined by each individual subprotocol.

Each subprotocol will have one or more messages whose semantics are that the subprotocol is to be shut down. Whether this is done unilaterally or is performed through negotiation is defined by each subprotocol. Once a subprotocol is shut down, its major opcodes are removed from use; no further messages on this subprotocol should be sent until the opcode is reestablished with ProtocolSetup.

ICE has a facility to negotiate the closing of the connection when there are no longer any active subprotocols. When either party decides that no subprotocols are active, it can send a WantToClose message. If the other party agrees to close the connection, it can simply do so. If the other party wants to keep the connection open, it can indicate its desire by replying with a NoClose message.

It should be noted that the party that initiates the connection isn’t necessarily the same as the one that initiates setting up a subprotocol. For example, suppose party A connects to party B. Party A will issue the ConnectionSetup message and party B will respond with a ConnectionReply message. (The authentication steps are omitted here for brevity.) Typically, party A will also issue the ProtocolSetup message and expect a ProtocolReply from party B. Once the connection is established, however, either party may initiate the negotiation of a subprotocol. Continuing this example, party B may decide that it needs to set up a subprotocol for communication with party A. Party B would issue the ProtocolSetup message and expect a ProtocolReply from party A.

3. Data Types

ICE messages contain several types of data. Byte order is negotiated in the initial connection messages; in general data is sent in the sender’s byte order and the receiver is required to swap it appropriately. In order to support 64-bit machines, ICE messages are padded to multiples of 8 bytes. All messages are designed so that fields are "naturally" aligned on 16-, 32-, and 64-bit boundaries. The following formula gives the number of bytes necessary to pad E bytes to the next multiple of b:

     pad(E, b) = (b − (E mod b)) mod b

3.1. Primitive Types

3.2. Complex Types

LISTof<type> denotes a counted collection of <type>. The exact encoding varies depending on the context; see the encoding section.

4. Message Format

All ICE messages include the following information:

The fields are as follows:

Protocol major opcode

This specifies what subprotocol the message is intended for. Major opcode 0 is reserved for ICE control messages. The major opcodes of other subprotocols are dynamically assigned and exchanged at protocol negotiation time.

Protocol minor opcode

This specifies what protocol-specific operation is to be performed. Minor opcode 0 is reserved for Errors; other values are protocol-specific.

Length of data in 8-byte units

This specifies the length of the information following the first 8 bytes. Each message-type has a different format, and will need to be separately length-checked against this value. As every data item has either an explicit length, or an implicit length, this can be easily accomplished. Messages that have too little or too much data indicate a serious protocol failure, and should result in a BadLength error.

5. Overall Protocol Description

Every message sent in a given direction has an implicit sequence number, starting with 1. Sequence numbers are global to the connection; independent sequence numbers are not maintained for each protocol.

Messages of a given major-opcode (i.e., of a given protocol) must be responded to (if a response is called for) in order by the receiving party. Messages from different protocols can be responded to in arbitrary order.

Minor opcode 0 in every protocol is for reporting errors. At most one error is generated per request. If more than one error condition is encountered in processing a request, the choice of which error is returned is implementation-dependent.

__ │
Error

offending-minor-opcode:

CARD8

severity:

{CanContinue, FatalToProtocol, FatalToConnection}

sequence-number:

CARD32

class:

CARD16

value(s):

<dependent on major/minor opcode and class>

│__

This message is sent to report an error in response to a message from any protocol. The Error message exists in all protocol major-opcode spaces; it is minor-opcode zero in every protocol. The minor opcode of the message that caused the error is reported, as well as the sequence number of that message. The severity indicates the sender’s behavior following the identification of the error. CanContinue indicates the sender is willing to accept additional messages for this protocol. FatalToProcotol indicates the sender is unwilling to accept further messages for this protocol but that messages for other protocols may be accepted. FatalToConnection indicates the sender is unwilling to accept any further messages for any protocols on the connection. The sender is required to conform to specified severity conditions for generic and ICE (major opcode 0) errors; see Sections 6.1 and 6.2. The class defines the generic class of error. Classes are specified separately for each protocol (numeric values can mean different things in different protocols). The error values, if any, and their types vary with the specific error class for the protocol.

6. ICE Control Subprotocol — Major Opcode 0

Each of the ICE control opcodes is described below. Most of the messages have additional information included beyond the description above. The additional information is appended to the message header and the length field is computed accordingly.

In the following message descriptions, "Expected errors" indicates errors that may occur in the normal course of events. Other errors (in particular BadMajor, BadMinor, BadState, BadLength, BadValue, ProtocolDuplicate, and MajorOpcodeDuplicate) might occur, but generally indicate a serious implementation failure on the part of the errant peer.

__ │
ByteOrder

byte-order:

{MSBfirst, LSBfirst}

│__

Both parties must send this message before sending any other, including errors. This message specifies the byte order that will be used on subsequent messages sent by this party.

Note: If the receiver detects an error in this message, it must be sure to send its own ByteOrder message before sending the Error.

__ │
ConnectionSetup

versions:

LISTofVERSION

must-authenticate:

BOOL

authentication-protocol-names:

LISTofSTRING

vendor:

STRING

release:

STRING

Responses:

ConnectionReply, AuthenticationRequired. (See note)

Expected errors:

NoVersion, SetupFailed, NoAuthentication, AuthenticationRejected, AuthenticationFailed.

│__

The party that initiates the connection (the one that does the "connect()") must send this message as the second message (after ByteOrder) on startup.

Versions gives a list, in decreasing order of preference, of the protocol versions this party is capable of speaking. This document specifies major version 1, minor version 0.

If must-authenticate is True, the initiating party demands authentication; the accepting party must pick an authentication scheme and use it. In this case, the only valid response is AuthenticationRequired.

If must-authenticate is False, the accepting party may choose an authentication mechanism, use a host-address-based authentication scheme, or skip authentication. When must-authenticate is False, ConnectionReply and AuthenticationRequired are both valid responses. If a host-address-based authentication scheme is used, AuthenticationRejected and AuthenticationFailed errors are possible.

Authentication-protocol-names specifies a (possibly null, if must-authenticate is False) list of authentication protocols the party is willing to perform. If must-authenticate is True, presumably the party will offer only authentication mechanisms allowing mutual authentication.

Vendor gives the name of the vendor of this ICE implementation.

Release gives the release identifier of this ICE implementation.

__ │
AuthenticationRequired

authentication-protocol-index:

CARD8

data:

<specific to authentication protocol>

Response:

AuthenticationReply.

Expected errors:

AuthenticationRejected, AuthenticationFailed.

│__

This message is sent in response to a ConnectionSetup or ProtocolSetup message to specify that authentication is to be done and what authentication mechanism is to be used.

The authentication protocol is specified by a 0-based index into the list of names given in the ConnectionSetup or ProtocolSetup. Any protocol-specific data that might be required is also sent.

__ │
AuthenticationReply

data:

<specific to authentication protocol>

Responses:

AuthenticationNextPhase, ConnectionReply, ProtocolReply.

Expected errors:

AuthenticationRejected, AuthenticationFailed, SetupFailed.

│__

This message is sent in response to an AuthenticationRequired or AuthenticationNextPhase message, to supply authentication data as defined by the authentication protocol being used.

Note that this message is sent by the party that initiated the current negotiation — the party that sent the ConnectionSetup or ProtocolSetup message.

AuthenticationNextPhase indicates that more is to be done to complete the authentication. If the authentication is complete, ConnectionReply is appropriate if the current authentication handshake is the result of a ConnectionSetup, and a ProtocolReply is appropriate if it is the result of a ProtocolSetup.

__ │
AuthenticationNextPhase

data:

<specific to authentication protocol>

Response:

AuthenticationReply.

Expected errors:

AuthenticationRejected, AuthenticationFailed.

│__

This message is sent in response to an AuthenticationReply message, to supply authentication data as defined by the authentication protocol being used.

__ │
ConnectionReply

version-index:

CARD8

vendor:

STRING

release:

STRING

│__

This message is sent in response to a ConnectionSetup or AuthenticationReply message to indicate that the authentication handshake is complete.

Version-index gives a 0-based index into the list of versions offered in the ConnectionSetup message; it specifies the version of the ICE protocol that both parties should speak for the duration of the connection.

Vendor gives the name of the vendor of this ICE implementation.

Release gives the release identifier of this ICE implementation.

__ │
ProtocolSetup

protocol-name:

STRING

major-opcode:

CARD8

versions:

LISTofVERSION

vendor:

STRING

release:

STRING

must-authenticate:

BOOL

authentication-protocol-names:

LISTofSTRING

Responses:

AuthenticationRequired, ProtocolReply.

Expected errors:

UnknownProtocol, NoVersion, SetupFailed, NoAuthentication, AuthenticationRejected, AuthenticationFailed.

│__

This message is used to initiate negotiation of a protocol and establish any authentication specific to it.

Protocol-name gives the name of the protocol the party wishes to speak.

Major-opcode gives the opcode that the party will use in messages it sends.

Versions gives a list of version numbers, in decreasing order of preference, that the party is willing to speak.

Vendor and release are identification strings with semantics defined by the specific protocol being negotiated.

If must-authenticate is True, the initiating party demands authentication; the accepting party must pick an authentication scheme and use it. In this case, the only valid response is AuthenticationRequired.

If must-authenticate is False, the accepting party may choose an authentication mechanism, use a host-address-based authentication scheme, or skip authentication. When must-authenticate is False, ProtocolReply and AuthenticationRequired are both valid responses. If a host-address-based authentication scheme is used, AuthenticationRejected and AuthenticationFailed errors are possible.

Authentication-protocol-names specifies a (possibly null, if must-authenticate is False) list of authentication protocols the party is willing to perform. If must-authenticate is True, presumably the party will offer only authentication mechanisms allowing mutual authentication.

__ │
ProtocolReply

major-opcode:

CARD8

version-index:

CARD8

vendor:

STRING

release:

STRING

│__

This message is sent in response to a ProtocolSetup or AuthenticationReply message to indicate that the authentication handshake is complete.

Major-opcode gives the opcode that this party will use in messages that it sends.

Version-index gives a 0-based index into the list of versions offered in the ProtocolSetup message; it specifies the version of the protocol that both parties should speak for the duration of the connection.

Vendor and release are identification strings with semantics defined by the specific protocol being negotiated.

__ │
Ping

Response:

PingReply.

│__

This message is used to test if the connection is still functioning.

__ │
PingReply

│__

This message is sent in response to a Ping message, indicating that the connection is still functioning.

__ │
WantToClose

Responses:

WantToClose, NoClose, ProtocolSetup.

│__

This message is used to initiate a possible close of the connection. The sending party has noticed that, as a result of mechanisms specific to each protocol, there are no active protocols left. There are four possible scenarios arising from this request:

(1)

The receiving side noticed too, and has already sent a WantToClose. On receiving a WantToClose while already attempting to shut down, each party should simply close the connection.

(2)

The receiving side hasn’t noticed, but agrees. It closes the connection.

(3)

The receiving side has a ProtocolSetup "in flight," in which case it is to ignore WantToClose and the party sending WantToClose is to abandon the shutdown attempt when it receives the ProtocolSetup.

(4)

The receiving side wants the connection kept open for some reason not specified by the ICE protocol, in which case it sends NoClose.

See the state transition diagram for additional information.

__ │
NoClose

│__

This message is sent in response to a WantToClose message to indicate that the responding party does not want the connection closed at this time. The receiving party should not close the connection. Either party may again initiate WantToClose at some future time.

6.1. Generic Error Classes

These errors should be used by all protocols, as applicable. For ICE (major opcode 0), FatalToProtocol should be interpreted as FatalToConnection.

__ │
BadMinor

offending-minor-opcode:

<any>

severity:

FatalToProtocol or CanContinue (protocol’s discretion)

values:

(none)

│__

Received a message with an unknown minor opcode.

__ │
BadState

offending-minor-opcode:

<any>

severity:

FatalToProtocol or CanContinue (protocol’s discretion)

values:

(none)

│__

Received a message with a valid minor opcode which is not appropriate for the current state of the protocol.

__ │
BadLength

offending-minor-opcode:

<any>

severity:

FatalToProtocol or CanContinue (protocol’s discretion)

values:

(none)

│__

Received a message with a bad length. The length of the message is longer or shorter than required to contain the data.

__ │
BadValue

offending-minor-opcode:

<any>

severity:

CanContinue

values:

CARD32 Byte offset to offending value in offending message CARD32 Length of offending value <varies> Offending value

│__

Received a message with a bad value specified.

6.2. ICE Error Classes

These errors are all major opcode 0 errors.

__ │
BadMajor

offending-minor-opcode:

<any>

severity:

CanContinue

values:

CARD8 Opcode

│__

The opcode given is not one that has been registered.

__ │
NoAuthentication

offending-minor-opcode:

ConnectionSetup, ProtocolSetup

severity:

ConnectionSetupFatalToConnection ProtocolSetupFatalToProtocol

values:

(none)

│__

None of the authentication protocols offered are available.

__ │
NoVersion

offending-minor-opcode:

ConnectionSetup, ProtocolSetup

severity:

ConnectionSetupFatalToConnection ProtocolSetupFatalToProtocol

values:

(none)

│__

None of the protocol versions offered are available.

__ │
SetupFailed

offending-minor-opcode:

ConnectionSetup, ProtocolSetup, AuthenticationReply

severity:

ConnectionSetupFatalToConnection ProtocolSetupFatalToProtocol AuthenticationReplyFatalToConnection if authenticating a connection, otherwise FatalToProtocol

values:

STRING reason

│__

The sending side is unable to accept the new connection or new protocol for a reason other than authentication failure. Typically this error will be a result of inability to allocate additional resources on the sending side. The reason field will give a human-interpretable message providing further detail on the type of failure.

__ │
AuthenticationRejected

offending-minor-opcode:

AuthenticationReply, AuthenticationRequired, AuthenticationNextPhase

severity:

FatalToProtocol

values:

STRING reason

│__

Authentication rejected. The peer has failed to properly authenticate itself. The reason field will give a human-interpretable message providing further detail.

__ │
AuthenticationFailed

offending-minor-opcode:

AuthenticationReply, AuthenticationRequired, AuthenticationNextPhase

severity:

FatalToProtocol

values:

STRING reason

│__

Authentication failed. AuthenticationFailed does not imply that the authentication was rejected, as AuthenticationRejected does. Instead it means that the sender was unable to complete the authentication for some other reason. (For instance, it may have been unable to contact an authentication server.) The reason field will give a human-interpretable message providing further detail.

__ │
ProtocolDuplicate

offending-minor-opcode:

ProtocolSetup

severity:

FatalToProtocol (but see note)

values:

STRING protocol name

│__

The protocol name was already registered. This is fatal to the "new" protocol being set up by ProtocolSetup, but it does not affect the existing registration.

__ │
MajorOpcodeDuplicate

offending-minor-opcode:

ProtocolSetup

severity:

FatalToProtocol (but see note)

values:

CARD8 opcode

│__

The major opcode specified was already registered. This is fatal to the "new" protocol being set up by ProtocolSetup, but it does not affect the existing registration.

__ │
UnknownProtocol

offending-minor-opcode:

ProtocolSetup

severity:

FatalToProtocol

values:

STRING protocol name

│__

The protocol specified is not supported.

7. State Diagrams

Here are the state diagrams for the party that initiates the connection:

start:

connect to other end, send ByteOrder, ConnectionSetupconn_wait

conn_wait:

receive ConnectionReplystasis

receive AuthenticationRequiredconn_auth1

receive Errorquit

receive <other>, send Errorquit

conn_auth1:

if good auth data, send AuthenticationReplyconn_auth2

if bad auth data, send Errorquit

conn_auth2:

receive ConnectionReplystasis

receive AuthenticationNextPhaseconn_auth1

receive Errorquit

receive <other>, send Errorquit

Here are top-level state transitions for the party that accepts connections.

listener:

accept connection → init_wait

init_wait:

receive ByteOrder, ConnectionSetupauth_ask

receive <other>, send Errorquit

auth_ask:

send ByteOrder, ConnectionReplystasis

send AuthenticationRequiredauth_wait

send Errorquit

auth_wait:

receive AuthenticationReplyauth_check

receive <other>, send Errorquit

auth_check:

if no more auth needed, send ConnectionReplystasis

if good auth data, send AuthenticationNextPhaseauth_wait

if bad auth data, send Errorquit

Here are the top-level state transitions for all parties after the initial connection establishment subprotocol.

Note: this is not quite the truth for branches out from stasis, in that multiple conversations can be interleaved on the connection.

stasis:

send ProtocolSetupproto_wait

receive ProtocolSetupproto_reply

send Pingping_wait

receive Ping, send PingReplystasis

receive WantToCloseshutdown_attempt

receive <other>, send Errorstasis

all protocols shut down, send WantToCloseclose_wait

proto_wait:

receive ProtocolReplystasis

receive AuthenticationRequiredgive_auth1

receive Error, give up on this protocol → stasis

receive WantToCloseproto_wait

give_auth1:

if good auth data, send AuthenticationReplygive_auth2

if bad auth data, send Error, give up on this protocol → stasis

receive WantToClosegive_auth1

give_auth2:

receive ProtocolReplystasis

receive AuthenticationNextPhasegive_auth1

receive Error, give up on this protocol → stasis

receive WantToClosegive_auth2

proto_reply:

send ProtocolReplystasis

send AuthenticationRequiredtake_auth1

send Error, give up on this protocol → stasis

take_auth1:

receive AuthenticationReplytake_auth2

receive Error, give up on this protocol → stasis

take_auth2:

if good auth data → take_auth3

if bad auth data, send Error, give up on this protocol → stasis

take_auth3:

if no more auth needed, send ProtocolReplystasis

if good auth data, send AuthenticationNextPhasetake_auth1

if bad auth data, send Error, give up on this protocol → stasis

ping_wait:

receive PingReplystasis

quit:

→ close connection

Here are the state transitions for shutting down the connection:

shutdown_attempt:

if want to stay alive anyway, send NoClosestasis

else → quit

close_wait:

receive ProtocolSetupproto_reply

receive NoClosestasis

receive WantToClosequit

connection close → quit

8. Protocol Encoding

In the encodings below, the first column is the number of bytes occupied. The second column is either the type (if the value is variable) or the actual value. The third column is the description of the value (e.g., the parameter name). Receivers must ignore bytes that are designated as unused or pad bytes.

This document describes major version 1, minor version 0 of the ICE protocol.

LISTof<type> indicates some number of repetitions of <type>, with no additional padding. The number of repetitions must be specified elsewhere in the message.

8.1. Primitive Types

8.2. Enumerations

8.3. Compound Types

8.4. ICE Minor opcodes

8.5. Message Encoding

Error

1

CARD8

major-opcode

1

0

Error

2

CARD16

class

4

(n+p)/8+1

length

1

CARD8

offending-minor-opcode

1

severity:

0

CanContinue

1

FatalToProtocol

2

FatalToConnection

2

unused

4

CARD32

sequence number of erroneous message

n

<varies>

value(s)

p

pad, p = pad(n,8)

ByteOrder

1

0

ICE

1

1

ByteOrder

1

byte-order:

0

LSBfirst

1

MSBfirst

1

unused

4

0

length

ConnectionSetup

1

0

ICE

1

2

ConnectionSetup

1

CARD8

Number of versions offered

1

CARD8

Number of authentication protocol names offered

4

(i+j+k+m+p)/8+1length

1

BOOL

must-authenticate

7

unused

i

STRING

vendor

j

STRING

release

k

LISTofSTRING

authentication-protocol-names

m

LISTofVERSION

version-list

p

unused, p = pad(i+j+k+m,8)

AuthenticationRequired

1

0

ICE

1

3

AuthenticationRequired

1

CARD8

authentication-protocol-index

1

unused

4

(n+p)/8+1

length

2

n

length of authentication data

6

unused

n

<varies>

data

p

unused, p = pad(n,8)

AuthenticationReply

1

0

ICE

1

4

AuthenticationReply

2

unused

4

(n+p)/8+1

length

2

n

length of authentication data

6

unused

n

<varies>

data

p

unused, p = pad(n,8)

AuthenticationNextPhase

1

0

ICE

1

5

AuthenticationNextPhase

2

unused

4

(n+p)/8+1

length

2

n

length of authentication data

6

unused

n

<varies>

data

p

unused, p = pad(n,8)

ConnectionReply

1

0

ICE

1

6

ConnectionReply

1

CARD8

version-index

1

unused

4

(i+j+p)/8

length

i

STRING

vendor

j

STRING

release

p

unused, p = pad(i+j,8)

ProtocolSetup

1

0

ICE

1

7

ProtocolSetup

1

CARD8

major-opcode

1

BOOL

must-authenticate

4

(i+j+k+m+n+p)/8+1length

1

CARD8

Number of versions offered

1

CARD8

Number of authentication protocol names offered

6

unused

i

STRING

protocol-name

j

STRING

vendor

k

STRING

release

m

LISTofSTRING

authentication-protocol-names

n

LISTofVERSION

version-list

p

unused, p = pad(i+j+k+m+n,8)

ProtocolReply

1

0

ICE

1

8

ProtocolReply

1

CARD8

version-index

1

CARD8

major-opcode

4

(i+j+p)/8

length

i

STRING

vendor

j

STRING

release

p

unused, p = pad(i+j, 8)

Ping

1

0

ICE

1

9

Ping

2

0

unused

4

0

length

PingReply

1

0

ICE

1

10

PingReply

2

0

unused

4

0

length

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8.6. Error Class Encoding

Generic errors have classes in the range 0x8000−0xFFFF, and subprotocol-specific errors are in the range 0x0000−0x7FFF.

8.6.1. Generic Error Class Encoding

8.6.2. ICE-specific Error Class Encoding

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Appendix A

A. Modification History

A.1. Release 6 to Release 6.1

Release 6.1 added the ICE X rendezvous protocol (Appendix B) and updated the document version to 1.1.

A.2. Release 6.1 to Release 6.3

Release 6.3 added the listen on well known ports feature.

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Appendix B

B. ICE X Rendezvous Protocol

B.1. Introduction

The ICE X rendezvous protocol is designed to answer the need posed in Section 2 for one mechanism by which two clients interested in communicating via ICE are able to exchange the necessary information. This protocol is appropriate for any two ICE clients who also have X connections to the same X server.

B.2. Overview of ICE X Rendezvous

The ICE X Rendezvous Mechanism requires clients willing to act as ICE originating parties to pre-register the ICE subprotocols they support in an ICE_PROTOCOLS property on their top-level window. Clients willing to act as ICE answering parties then send an ICE_PROTOCOLS X ClientMessage event to the ICE originating parties. This ClientMessage event identifies the ICE network IDs of the ICE answering party as well as the ICE subprotocol it wishes to speak. Upon receipt of this message the ICE originating party uses the information to establish an ICE connection with the ICE answering party.

B.3. Registering Known Protocols

Clients willing to act as ICE originating parties preregister the ICE subprotocols they support in a list of atoms held by an ICE_PROTOCOLS property on their top-level window. The name of each atom listed in ICE_PROTOCOLS must be of the form ICE_INITIATE_pname where pname is the name of the ICE subprotocol the ICE originating party is willing to speak, as would be specified in an ICE ProtocolSetup message.

Clients with an ICE_INITIATE_pname atom in the ICE_PROTOCOLS property on their top-level windows must respond to ClientMessage events of type ICE_PROTOCOLS specifying ICE_INITIATE_pname. If a client does not want to respond to these client message events, it should remove the ICE_INITIATE_pname atom from its ICE_PROTOCOLS property or remove the ICE_PROTOCOLS property entirely.

B.4. Initiating the Rendezvous

To initiate the rendezvous a client acting as an ICE answering party sends an X ClientMessage event of type ICE_PROTOCOLS to an ICE originating party. This ICE_PROTOCOLS client message contains the information the ICE originating party needs to identify the ICE subprotocol the two parties will use as well as the ICE network identification string of the ICE answering party.

Before the ICE answering party sends the client message event it must define a text property on one of its windows. This text property contains the ICE answering party’s ICE network identification string and will be used by ICE originating parties to determine the ICE answering party’s list of ICE network IDs.

The property name will normally be ICE_NETWORK_IDS, but may be any name of the ICE answering party’s choosing. The format for this text property is as follows:

Once the ICE answering party has established this text property on one of its windows, it initiates the rendezvous by sending an ICE_PROTOCOLS ClientMessage event to an ICE originating party’s top-level window. This event has the following format and must only be sent to windows that have pre-registered the ICE subprotocol in an ICE_PROTOCOLS property on their top-level window.

The name of the atom in data.l[0] must be of the form ICE_INITIATE_pname, where pname is the name of the ICE subprotocol the ICE answering party wishes to speak.

When an ICE originating party receives a ClientMessage event of type ICE_PROTOCOLS specifying ICE_INITIATE_pname it can initiate an ICE connection with the ICE answering party. To open this connection the client retrieves the ICE answering party’s ICE network IDs from the window specified in data.l[2] using the text property specified in data.l[3].

If the connection attempt fails for any reason, the client must respond to the client message event by sending a return ClientMessage event to the window specified in data.l[2]. This return event has the following format:

The values of data.l[0] and data.l[1] are copied directly from the client message event the client received.

The value in data.l[2] is the id of the window to which the ICE_PROTOCOLS.ICE_INITIATE_pname client message event was sent.

Data.l[3] has one of the following values:

Advice to Implementors

Clients willing to act as ICE originating parties must update the ICE_PROTOCOLS property on their top-level windows to include the ICE_INITIATE_pname atom(s) identifying the ICE subprotocols they speak. The method a client uses to update the ICE_PROTOCOLS property to include ICE_INITIATE_pname atoms is implementation dependent, but the client must ensure the integrity of the list to prevent the accidental omission of any atoms previously in the list.

When setting up the ICE network IDs text property on one of its windows, the ICE answering party can determine its comma-separated list of ICE network IDs by calling IceComposeNetworkIdList() after making a call to IceListenForConnections(). The method an ICE answering party uses to find the top-level windows of clients willing to act as ICE originating parties is dependent upon the nature of the answering party. Some may wish to use the approach of requiring the user to click on a client’s window. Others wishing to find existing clients without requiring user interaction might use something similar to the XQueryTree() method used by several freely-available applications. In order for the ICE answering party to become automatically aware of new clients willing to originate ICE connections, the ICE answering party might register for SubstructureNotify events on the root window of the display. When it receives a SubstructureNotify event, the ICE answering party can check to see if it was the result of the creation of a new client top-level window with an ICE_PROTOCOLS property.

In any case, before attempting to use this ICE X Rendezvous Mechanism ICE answering parties wishing to speak ICE subprotocol pname should check for the ICE_INITIATE_pname atom in the ICE_PROTOCOLS property on a client’s top-level window. A client that does not include an ICE_INITIATE_pname atom in a ICE_PROTOCOLS property on some top-level window should be assumed to ignore ClientMessage events of type ICE_PROTOCOLS specifying ICE_INITIATE_pname for ICE subprotocol pname.

B.5. ICE Subprotocol Versioning

Although the version of the ICE subprotocol could be passed in the client message event, ICE provides more a flexible version negotiation mechanism than will fit within a single ClientMessage event. Because of this, ICE subprotocol versioning is handled within the ICE protocol setup phase.

Example

Clients wish to communicate with each other via an ICE subprotocol known as "RAP V1.0". In RAP terminology one party, the "agent", communicates with other RAP-enabled applications on demand. The user may direct the agent to establish communication with a specific application by clicking on the application’s window, or the agent may watch for new application windows to be created and automatically establish communication.

During startup the ICE answering party (the agent) first calls IceRegisterForProtocolReply() with a list of the versions (i.e., 1.0) of RAP the agent can speak. The answering party then calls IceListenForConnections() followed by IceComposeNetworkIdList() and stores the resulting ICE network IDs string in a text property on one of its windows.

When the answering party (agent) finds a client with which it wishes to speak, it checks to see if the ICE_INITIATE_RAP atom is in the ICE_PROTOCOLS property on the client’s top-level window. If it is present the agent sends the client’s top-level window an ICE_PROTOCOLS client message event as described above. When the client receives the client message event and is willing to originate an ICE connection using RAP, it performs an IceRegisterForProtocolSetup() with a list of the versions of RAP the client can speak. The client then retrieves the agent’s ICE network ID from the property and window specified by the agent in the client message event and calls IceOpenConnection(). After this call succeeds the client calls IceProtocolSetup() specifying the RAP protocol. During this process, ICE calls the RAP protocol routines that handle the version negotiation.

Note that it is not necessary for purposes of this rendezvous that the client application call any ICElib functions prior to receipt of the client message event.

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Table of Contents

1. Purpose and Goals . . . . . . . . . . . . . . . . . .

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2. Overview of the protocol . . . . . . . . . . . . . . 1

3. Data Types . . . . . . . . . . . . . . . . . . . . . 1

3.1. Primitive Types . . . . . . . . . . . . . . . . . . 1

3.2. Complex Types . . . . . . . . . . . . . . . . . . . 1

4. Message Format . . . . . . . . . . . . . . . . . . . 1

5. Overall Protocol Description . . . . . . . . . . . . 1

6. ICE Control Subprotocol — Major Opcode 0 . . . . . . 1

6.1. Generic Error Classes . . . . . . . . . . . . . . . 1

6.2. ICE Error Classes . . . . . . . . . . . . . . . . . 1

7. State Diagrams . . . . . . . . . . . . . . . . . . . 1

8. Protocol Encoding . . . . . . . . . . . . . . . . . . 1

8.1. Primitive Types . . . . . . . . . . . . . . . . . . 1

8.2. Enumerations . . . . . . . . . . . . . . . . . . . 1

8.3. Compound Types . . . . . . . . . . . . . . . . . . 1

8.4. ICE Minor opcodes . . . . . . . . . . . . . . . . . 1

8.5. Message Encoding . . . . . . . . . . . . . . . . . 1

8.6. Error Class Encoding . . . . . . . . . . . . . . . 1

8.6.1. Generic Error Class Encoding . . . . . . . . . . 1

8.6.2. ICE-specific Error Class Encoding . . . . . . . . 1

A. Modification History . . . . . . . . . . . . . . . . 2

A.1. Release 6 to Release 6.1 . . . . . . . . . . . . . 2

A.2. Release 6.1 to Release 6.3 . . . . . . . . . . . . 2

B. ICE X Rendezvous Protocol . . . . . . . . . . . . . . 3

B.1. Introduction . . . . . . . . . . . . . . . . . . . 3

B.2. Overview of ICE X Rendezvous . . . . . . . . . . . 3

B.3. Registering Known Protocols . . . . . . . . . . . . 3

B.4. Initiating the Rendezvous . . . . . . . . . . . . . 3

B.5. ICE Subprotocol Versioning . . . . . . . . . . . . 3

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