Table of Contents
x11perf - X11 server performance test program
x11perf
[ -option ... ]
The x11perf program runs one or more performance
tests and reports how fast an X server can execute the tests.
Many graphics
benchmarks assume that the graphics device is used to display the output
of a single fancy graphics application, and that the user gets his work
done on some other device, like a terminal. Such benchmarks usually measure
drawing speed for lines, polygons, text, etc.
Since workstations are not
used as standalone graphics engines, but as super-terminals, x11perf measures
window management performance as well as traditional graphics performace.
x11perf includes benchmarks for the time it takes to create and map
windows (as when you start up an application); to map a pre-existing set
of windows onto the screen (as when you deiconify an application or pop
up a menu); and to rearrange windows (as when you slosh windows to and
fro trying to find the one you want).
x11perf also measures graphics performance
for operations not normally used in standalone graphics displays, but are
nonetheless used frequently by X applications. Such operations include
CopyPlane (used to map bitmaps into pixels), scrolling (used in text windows),
and various stipples and tiles (used for CAD and color half-toning, respectively).
x11perf should be used to analyze particular strengths and weaknesses
of servers, and is most useful to a server writer who wants to analyze
and improve a server. x11perf is meant to comprehensively exercise just
about every X11 operation you can perform; it does not purport to be a
representative sample of the operations that X11 applications actually
use. While it can be used as a benchmark, it was written and is intended
as a performance testing tool.
As such, x11perf DOES NOT whittle down measurements
to a single ``HeXStones'' or ``MeXops'' number. We consider such numbers to be
uninformative at best and misleading at worst. Some servers which are
very fast for certain applications can be very slow for others. No single
number or small set of numbers are sufficient to characterize how an X
implementation will perform on all applications. However, by knowledge of
your favorite application, you may be able to use the numbers x11perf reports
to predict its performance on a given X implementation.
That said, you might
also want to look at x11perfcomp(1)
, a program to compare the outputs of
different x11perf runs. You provide a list of files containing results
from x11perf, and it lays them out in a nice tabular format.
For repeatable
results, x11perf should be run using a local connection on a freshly-started
server. The default configuration runs each test 5 times, in order to see
if each trial takes approximately the same amount of time. Strange glitches
should be examined; if non-repeatable one might chalk them up to daemons
and network traffic. Each trial is run for 5 seconds, in order to reduce
random time differences. The number of objects processed per second is
displayed to 3 significant digits, but you'll be lucky on most UNIX system
if the numbers are actually consistent to 2 digits. x11perf moves the cursor
out of the test window; you should be careful not to bump the mouse and
move it back into the window. (A prize to people who correctly explain why!!).
Before running a test, x11perf determines what the round trip time to the
server is, and factors this out of the final timing reported. It ensures
that the server has actually performed the work requested by fetching a
pixel back from the test window, which means that servers talking to graphics
accelerators can't claim that they are done, while in the meantime the accelerator
is painting madly.
By default x11perf automatically calibrates the number
of repetitions of each test, so that each should take approximately the
same length of time to run across servers of widely differing speeds. However,
since each test must be run to completion at least once, some slow servers
may take a very long time, particularly on the window moving and resizing
tests, and on the arc drawing tests.
All timing reports are for the smallest
object involved. For example, the line tests use a PolyLine request to
paint several lines at once, but report how many lines per second the server
can paint, not how many PolyLine requests per second. Text tests paint
a line of characters, but report on the number of characters per second.
Some window tests map, unmap, or move a single parent window, but report
on how many children windows per second the server can map, unmap, or move.
The current program is mostly the responsibility of Joel McCormack. It
is based upon the x11perf developed by Phil Karlton, Susan Angebranndt,
Chris Kent, Mary Walker, and Todd Newman, who wanted to assess performance
differences between various servers. Several tests were added in order
to write and tune the PMAX (DECStation 3100) servers. For a general release
to the world, x11perf was rewritten to ease making comparisons between
widely varying machines, to cover most important (and unimportant) X functionality,
and to exercise graphics operations in as many different orientations and
alignments as possible.
x11perf is solely Xlib based, and accepts
the options listed below:
- -display host:dpy
- Specifies which display to use.
- -sync
- Runs the tests in synchronous mode. Normally only useful for debugging
x11perf .
- -pack
- Runs rectangle tests so that they pack rectangles right
next to each other. This makes it easy to debug server code for stipples
and tiles...if the pattern looks ugly, you've got alignment problems.
- -repeat
<n>
- Repeats each test n times (by default each test is run 5 times).
- -time
<s>
- Specifies how long in seconds each test should be run (default 5 seconds).
- -all
- Runs all tests. This may take a while.
- -range <test1>[,<test2>]
- Runs all
the tests starting from the specified name test1 until the name test2,
including both the specified tests. The testnames should be one of the options
starting from -dot. (eg) -range line100 will peform the tests from the 100
pixel line test, and go on till the last test, -range line100,dline10 will
do the tests from line100 to dline10.
- -labels
- Generates just the descriptive
labels for each test specified. See x11perfcomp for more details.
- -fg color-or-pixel
- Specifies the foreground color or pixel value to use.
- -bg color-or-pixel
- Specifies
the background color or pixel value to use.
- -clips default
- Default number
of clip windows.
- -ddbg color-or-pixel
- Specifies the color or pixel value to
use for drawing the odd segments of a DoubleDashed line or arc. This will
default to the bg color.
- -rop <rop0 rop1 ...>
- Use specified raster ops (default
is GXcopy). This option only affects graphics benchmarks in which the graphics
function is actually used.
- -pm <pm0 pm1 ...>
- Use specified planemasks (default
is ~0). This option only affects graphics benchmarks in which the planemask
is actually used.
- -depth <depth>
- Use a visual with <depth> planes per pixel (default
is the default visual).
- -vclass <vclass>
- Use a visual with of class <vclass>.
<vclass> can be StaticGray, GrayScale, StaticColor, PseudoColor, TrueColor,
or DirectColor. (default is the default visual).
- -reps <n>
- Specify the repetion
count (Default is number that takes aprox. 5 seconds)
- -subs <s0 s1 ...>
- Specify
the number of sub windows to use in the Window tests. Default is 4, 16,
25, 50, 75, 100 and 200.
- -v1.2
- Perform only x11perf Version 1.2 tests using
Version 1.2 semantics.
- -v1.3
- Perform only x11perf Version 1.3 tests using Version
1.3 semantics.
- -su
- Set the save_under window attribute to True on all windows
created by x11perf. Default is False.
- -bs <backing_store_hint>
- Set the backing_store
window attribute to the given value on all windows created by x11perf.
<backing_store_hint> can be WhenMapped or Always. Default is NotUseful.
- -dot
- Dot.
- -rect1
- 1x1 solid-filled rectangle.
- -rect10
- 10x10 solid-filled rectangle.
- -rect100
- 100x100 solid-filled rectangle.
- -rect500
- 500x500 solid-filled rectangle.
- -srect1
- 1x1 transparent stippled rectangle, 8x8 stipple pattern.
- -srect10
- 10x10 transparent stippled rectangle, 8x8 stipple pattern.
- -srect100
- 100x100
transparent stippled rectangle, 8x8 stipple pattern.
- -srect500
- 500x500 transparent
stippled rectangle, 8x8 stipple pattern.
- -osrect1
- 1x1 opaque stippled rectangle,
8x8 stipple pattern.
- -osrect10
- 10x10 opaque stippled rectangle, 8x8 stipple
pattern.
- -osrect100
- 100x100 opaque stippled rectangle, 8x8 stipple pattern.
- -osrect500
- 500x500 opaque stippled rectangle, 8x8 stipple pattern.
- -tilerect1
- 1x1 tiled rectangle, 4x4 tile pattern.
- -tilerect10
- 10x10 tiled rectangle,
4x4 tile pattern.
- -tilerect100
- 100x100 tiled rectangle, 4x4 tile pattern.
- -tilerect500
- 500x500 tiled rectangle, 4x4 tile pattern.
- -oddsrect1
- 1x1 transparent
stippled rectangle, 17x15 stipple pattern.
- -oddsrect10
- 10x10 transparent
stippled rectangle, 17x15 stipple pattern.
- -oddsrect100
- 100x100 transparent
stippled rectangle, 17x15 stipple pattern.
- -oddsrect500
- 500x500 transparent
stippled rectangle, 17x15 stipple pattern.
- -oddosrect1
- 1x1 opaque stippled
rectangle, 17x15 stipple pattern.
- -oddosrect10
- 10x10 opaque stippled rectangle,
17x15 stipple pattern.
- -oddosrect100
- 100x100 opaque stippled rectangle, 17x15
stipple pattern.
- -oddosrect500
- 500x500 opaque stippled rectangle, 17x15 stipple
pattern.
- -oddtilerect1
- 1x1 tiled rectangle, 17x15 tile pattern.
- -oddtilerect10
- 10x10 tiled rectangle, 17x15 tile pattern.
- -oddtilerect100
- 100x100 tiled
rectangle, 17x15 tile pattern.
- -oddtilerect500
- 500x500 tiled rectangle, 17x15
tile pattern.
- -bigsrect1
- 1x1 stippled rectangle, 161x145 stipple pattern.
- -bigsrect10
- 10x10 stippled rectangle, 161x145 stipple pattern.
- -bigsrect100
- 100x100 stippled rectangle, 161x145 stipple pattern.
- -bigsrect500
- 500x500
stippled rectangle, 161x145 stipple pattern.
- -bigosrect1
- 1x1 opaque stippled
rectangle, 161x145 stipple pattern.
- -bigosrect10
- 10x10 opaque stippled rectangle,
161x145 stipple pattern.
- -bigosrect100
- 100x100 opaque stippled rectangle,
161x145 stipple pattern.
- -bigosrect500
- 500x500 opaque stippled rectangle,
161x145 stipple pattern.
- -bigtilerect1
- 1x1 tiled rectangle, 161x145 tile
pattern.
- -bigtilerect10
- 10x10 tiled rectangle, 161x145 tile pattern.
- -bigtilerect100
- 100x100 tiled rectangle, 161x145 tile pattern.
- -bigtilerect500
- 500x500 tiled
rectangle, 161x145 tile pattern.
- -eschertilerect1
- 1x1 tiled rectangle, 215x208
tile pattern.
- -eschertilerect10
- 10x10 tiled rectangle, 215x208 tile pattern.
- -eschertilerect100
- 100x100 tiled rectangle, 215x208 tile pattern.
- -eschertilerect500
- 500x500 tiled rectangle, 215x208 tile pattern.
- -seg1
- 1-pixel thin line segment.
- -seg10
- 10-pixel thin line segment.
- -seg100
- 100-pixel thin line segment.
- -seg500
- 500-pixel thin line segment.
- -seg100c1
- 100-pixel thin line segment (1 obscuring
rectangle).
- -seg100c2
- 100-pixel thin line segment (2 obscuring rectangles).
- -seg100c3
- 100-pixel thin line segment (3 obscuring rectangles).
- -dseg10
- 10-pixel
thin dashed segment (3 on, 2 off).
- -dseg100
- 100-pixel thin dashed segment
(3 on, 2 off).
- -ddseg100
- 100-pixel thin double-dashed segment (3 fg, 2 bg).
- -hseg10
- 10-pixel thin horizontal line segment.
- -hseg100
- 100-pixel thin horizontal
line segment.
- -hseg500
- 500-pixel thin horizontal line segment.
- -vseg10
- 10-pixel
thin vertical line segment.
- -vseg100
- 100-pixel thin vertical line segment.
- -vseg500
- 500-pixel thin vertical line segment.
- -whseg10
- 10-pixel wide horizontal
line segment.
- -whseg100
- 100-pixel wide horizontal line segment.
- -whseg500
- 500-pixel
wide horizontal line segment.
- -wvseg10
- 10-pixel wide vertical line segment.
- -wvseg100
- 100-pixel wide vertical line segment.
- -wvseg500
- 500-pixel wide vertical
line segment.
- -line1
- 1-pixel thin (width 0) line.
- -line10
- 10-pixel thin line.
- -line100
- 100-pixel thin line.
- -line500
- 500-pixel thin line.
- -dline10
- 10-pixel thin
dashed line (3 on, 2 off).
- -dline100
- 100-pixel thin dashed line (3 on, 2 off).
- -ddline100
- 100-pixel thin double-dashed line (3 fg, 2 bg).
- -wline10
- 10-pixel
line, line width 1.
- -wline100
- 100-pixel line, line width 10.
- -wline500
- 500-pixel
line, line width 50.
- -wdline100
- 100-pixel dashed line, line width 10 (30 on,
20 off).
- -wddline100
- 100-pixel double-dashed line, line width 10 (30 fg, 20
bg).
- -orect10
- 10x10 thin rectangle outline.
- -orect100
- 100-pixel thin vertical
line segment.
- -orect500
- 500-pixel thin vertical line segment.
- -worect10
- 10x10
wide rectangle outline.
- -worect100
- 100-pixel wide vertical line segment.
- -worect500
- 500-pixel wide vertical line segment.
- -circle1
- 1-pixel diameter thin (line
width 0) circle.
- -circle10
- 10-pixel diameter thin circle.
- -circle100
- 100-pixel
diameter thin circle.
- -circle500
- 500-pixel diameter thin circle.
- -dcircle100
- 100-pixel diameter thin dashed circle (3 on, 2 off).
- -ddcircle100
- 100-pixel
diameter thin double-dashed circle (3 fg, 2 bg).
- -wcircle10
- 10-pixel diameter
circle, line width 1.
- -wcircle100
- 100-pixel diameter circle, line width 10.
- -wcircle500
- 500-pixel diameter circle, line width 50.
- -wdcircle100
- 100-pixel
diameter dashed circle, line width 10 (30 on, 20 off).
- -wddcircle100
- 100-pixel
diameter double-dashed circle, line width 10 (30 fg, 20 bg).
- -pcircle10
- 10-pixel
diameter thin partial circle, orientation and arc angle evenly distributed.
- -pcircle100
- 100-pixel diameter thin partial circle.
- -wpcircle10
- 10-pixel diameter
wide partial circle.
- -wpcircle100
- 100-pixel diameter wide partial circle.
- -fcircle1
- 1-pixel diameter filled circle.
- -fcircle10
- 10-pixel diameter filled circle.
- -fcircle100
- 100-pixel diameter filled circle.
- -fcircle500
- 500-pixel diameter
filled circle.
- -fcpcircle10
- 10-pixel diameter partial filled circle, chord
fill, orientation and arc angle evenly distributed.
- -fcpcircle100
- 100-pixel
diameter partial filled circle, chord fill.
- -fspcircle10
- 10-pixel diameter
partial filled circle, pie slice fill, orientation and arc angle evenly
distributed.
- -fspcircle100
- 100-pixel diameter partial filled circle, pie slice
fill.
- -ellipse10
- 10-pixel diameter thin (line width 0) ellipse, major and
minor axis sizes evenly distributed.
- -ellipse100
- 100-pixel diameter thin ellipse.
- -ellipse500
- 500-pixel diameter thin ellipse.
- -dellipse100
- 100-pixel diameter
thin dashed ellipse (3 on, 2 off).
- -ddellipse100
- 100-pixel diameter thin double-dashed
ellipse (3 fg, 2 bg).
- -wellipse10
- 10-pixel diameter ellipse, line width 1.
- -wellipse100
- 100-pixel diameter ellipse, line width 10.
- -wellipse500
- 500-pixel
diameter ellipse, line width 50.
- -wdellipse100
- 100-pixel diameter dashed ellipse,
line width 10 (30 on, 20 off).
- -wddellipse100
- 100-pixel diameter double-dashed
ellipse, line width 10 (30 fg, 20 bg).
- -pellipse10
- 10-pixel diameter thin
partial ellipse.
- -pellipse100
- 100-pixel diameter thin partial ellipse.
- -wpellipse10
- 10-pixel diameter wide partial ellipse.
- -wpellipse100
- 100-pixel diameter wide
partial ellipse.
- -fellipse10
- 10-pixel diameter filled ellipse.
- -fellipse100
- 100-pixel diameter filled ellipse.
- -fellipse500
- 500-pixel diameter filled ellipse.
- -fcpellipse10
- 10-pixel diameter partial filled ellipse, chord fill.
- -fcpellipse100
- 100-pixel diameter partial filled ellipse, chord fill.
- -fspellipse10
- 10-pixel
diameter partial filled ellipse, pie slice fill.
- -fspellipse100
- 100-pixel
diameter partial filled ellipse, pie slice fill.
- -triangle1
- Fill 1-pixel/side
triangle.
- -triangle10
- Fill 10-pixel/side triangle.
- -triangle100
- Fill 100-pixel/side
triangle.
- -trap1
- Fill 1x1 trapezoid.
- -trap10
- Fill 10x10 trapezoid.
- -trap100
- Fill
100x100 trapezoid.
- -trap300
- Fill 300x300 trapezoid.
- -strap1
- Fill 1x1 transparent
stippled trapezoid, 8x8 stipple pattern.
- -strap10
- Fill 10x10 transparent
stippled trapezoid, 8x8 stipple pattern.
- -strap100
- Fill 100x100 transparent
stippled trapezoid, 8x8 stipple pattern.
- -strap300
- Fill 300x300 transparent
stippled trapezoid, 8x8 stipple pattern.
- -ostrap1
- Fill 10x10 opaque stippled
trapezoid, 8x8 stipple pattern.
- -ostrap10
- Fill 10x10 opaque stippled trapezoid,
8x8 stipple pattern.
- -ostrap100
- Fill 100x100 opaque stippled trapezoid, 8x8
stipple pattern.
- -ostrap300
- Fill 300x300 opaque stippled trapezoid, 8x8 stipple
pattern.
- -tiletrap1
- Fill 10x10 tiled trapezoid, 4x4 tile pattern.
- -tiletrap10
- Fill 10x10 tiled trapezoid, 4x4 tile pattern.
- -tiletrap100
- Fill 100x100 tiled
trapezoid, 4x4 tile pattern.
- -tiletrap300
- Fill 300x300 tiled trapezoid, 4x4
tile pattern.
- -oddstrap1
- Fill 1x1 transparent stippled trapezoid, 17x15 stipple
pattern.
- -oddstrap10
- Fill 10x10 transparent stippled trapezoid, 17x15 stipple
pattern.
- -oddstrap100
- Fill 100x100 transparent stippled trapezoid, 17x15
stipple pattern.
- -oddstrap300
- Fill 300x300 transparent stippled trapezoid,
17x15 stipple pattern.
- -oddostrap1
- Fill 10x10 opaque stippled trapezoid,
17x15 stipple pattern.
- -oddostrap10
- Fill 10x10 opaque stippled trapezoid,
17x15 stipple pattern.
- -oddostrap100
- Fill 100x100 opaque stippled trapezoid,
17x15 stipple pattern.
- -oddostrap300
- Fill 300x300 opaque stippled trapezoid,
17x15 stipple pattern.
- -oddtiletrap1
- Fill 10x10 tiled trapezoid, 17x15 tile
pattern.
- -oddtiletrap10
- Fill 10x10 tiled trapezoid, 17x15 tile pattern.
- -oddtiletrap100
- Fill 100x100 tiled trapezoid, 17x15 tile pattern.
- -oddtiletrap300
- Fill 300x300
tiled trapezoid, 17x15 tile pattern.
- -bigstrap1
- Fill 1x1 transparent stippled
trapezoid, 161x145 stipple pattern.
- -bigstrap10
- Fill 10x10 transparent stippled
trapezoid, 161x145 stipple pattern.
- -bigstrap100
- Fill 100x100 transparent
stippled trapezoid, 161x145 stipple pattern.
- -bigstrap300
- Fill 300x300 transparent
stippled trapezoid, 161x145 stipple pattern.
- -bigostrap1
- Fill 10x10 opaque
stippled trapezoid, 161x145 stipple pattern.
- -bigostrap10
- Fill 10x10 opaque
stippled trapezoid, 161x145 stipple pattern.
- -bigostrap100
- Fill 100x100 opaque
stippled trapezoid, 161x145 stipple pattern.
- -bigostrap300
- Fill 300x300 opaque
stippled trapezoid, 161x145 stipple pattern.
- -bigtiletrap1
- Fill 10x10 tiled
trapezoid, 161x145 tile pattern.
- -bigtiletrap10
- Fill 10x10 tiled trapezoid,
161x145 tile pattern.
- -bigtiletrap100
- Fill 100x100 tiled trapezoid, 161x145
tile pattern.
- -bigtiletrap300
- Fill 300x300 tiled trapezoid, 161x145 tile
pattern.
- -eschertiletrap1
- Fill 1x1 tiled trapezoid, 216x208 tile pattern.
- -eschertiletrap10
- Fill 10x10 tiled trapezoid, 216x208 tile pattern.
- -eschertiletrap100
- Fill 100x100 tiled trapezoid, 216x208 tile pattern.
- -eschertiletrap300
- Fill
300x300 tiled trapezoid, 216x208 tile pattern.
- -complex10
- Fill 10-pixel/side
complex polygon.
- -complex100
- Fill 100-pixel/side complex polygon.
- -64poly10convex
- Fill 10x10 convex 64-gon.
- -64poly100convex
- Fill 100x100 convex 64-gon.
- -64poly10complex
- Fill 10x10 complex 64-gon.
- -64poly100complex
- Fill 100x100 complex 64-gon.
- -ftext
- Character in 80-char line (6x13).
- -f8text
- Character in 70-char line (8x13).
- -f9text
- Character in 60-char line (9x15).
- -f14text16
- 2-byte character in 40-char
line (k14).
- -tr10text
- Character in 80-char line (Times-Roman 10).
- -tr24text
- Character
in 30-char line (Times-Roman 24).
- -polytext
- Character in 20/40/20 line (6x13,
Times-Roman 10, 6x13).
- -polytext16
- 2-byte character in 7/14/7 line (k14, k24).
- -fitext
- Character in 80-char image line (6x13).
- -f8itext
- Character in 70-char
image line (8x13).
- -f9itext
- Character in 60-char image line (9x15).
- -f14itext16
- 2-byte character in 40-char image line (k14).
- -f24itext16
- 2-byte character in
23-char image line (k24).
- -tr10itext
- Character in 80-char image line (Times-Roman
10).
- -tr24itext
- Character in 30-char image line (Times-Roman 24).
- -scroll10
- Scroll
10x10 pixels vertically.
- -scroll100
- Scroll 100x100 pixels vertically.
- -scroll500
- Scroll 500x500 pixels vertically.
- -copywinwin10
- Copy 10x10 square from window
to window.
- -copywinwin100
- Copy 100x100 square from window to window.
- -copywinwin500
- Copy 500x500 square from window to window.
- -copypixwin10
- Copy 10x10 square
from pixmap to window.
- -copypixwin100
- Copy 100x100 square from pixmap to
window.
- -copypixwin500
- Copy 500x500 square from pixmap to window.
- -copywinpix10
- Copy 10x10 square from window to pixmap.
- -copywinpix100
- Copy 100x100 square
from window to pixmap.
- -copywinpix500
- Copy 500x500 square from window to
pixmap.
- -copypixpix10
- Copy 10x10 square from pixmap to pixmap.
- -copypixpix100
- Copy 100x100 square from pixmap to pixmap.
- -copypixpix500
- Copy 500x500 square
from pixmap to pixmap.
- -copyplane10
- Copy 10x10 1-bit deep plane.
- -copyplane100
- Copy 100x100 1-bit deep plane.
- -copyplane500
- Copy 500x500 1-bit deep plane.
- -putimage10
- PutImage 10x10 square.
- -putimage100
- PutImage 100x100 square.
- -putimage500
- PutImage 500x500 square.
- -putimagexy10
- PutImage XY format 10x10 square.
- -putimagexy100
- PutImage XY format 100x100 square.
- -putimagexy500
- PutImage XY format 500x500
square.
- -shmput10
- PutImage 10x10 square, MIT shared memory extension.
- -shmput100
- PutImage 100x100 square, MIT shared memory extension.
- -shmput500
- PutImage
500x500 square, MIT shared memory extension.
- -shmputxy10
- PutImage XY format
10x10 square, MIT shared memory extension.
- -shmputxy100
- PutImage XY format
100x100 square, MIT shared memory extension.
- -shmputxy500
- PutImage XY format
500x500 square, MIT shared memory extension.
- -getimage10
- GetImage 10x10 square.
- -getimage100
- GetImage 100x100 square.
- -getimage500
- GetImage 500x500 square.
- -getimagexy10
- GetImage XY format 10x10 square.
- -getimagexy100
- GetImage XY
format 100x100 square.
- -getimagexy500
- GetImage XY format 500x500 square.
- -noop
- X protocol NoOperation.
- -atom
- GetAtomName.
- -pointer
- QueryPointer.
- -prop
- GetProperty.
- -gc
- Change graphics context.
- -create
- Create child window and map using MapSubwindows.
- -ucreate
- Create unmapped window.
- -map
- Map child window via MapWindow on parent.
- -unmap
- Unmap child window via UnmapWindow on parent.
- -destroy
- Destroy child
window via DestroyWindow parent.
- -popup
- Hide/expose window via Map/Unmap
popup window.
- -move
- Move window.
- -umove
- Moved unmapped window.
- -movetree
- Move
window via MoveWindow on parent.
- -resize
- Resize window.
- -uresize
- Resize unmapped
window.
- -circulate
- Circulate lowest window to top.
- -ucirculate
- Circulate unmapped
window to top.
There are no X defaults used by this program.
X(1)
, xbench(1)
, x11perfcomp(1)
Joel McCormack
Phil Karlton
Susan Angebranndt
Chris Kent
Keith Packard
Graeme Gill
Table of Contents